![]() ![]() The Scout may move any number of open squares forward, backward, or sideward in a straight line if the player desires. Once these pieces are placed at the start of the game they must remain in that square.Ĩ. ![]() The Flag and the Bomb pieces cannot be moved. ![]() Only one piece may be moved in each turn.ħ. A piece may not move through a square occupied by a piece nor jump over a piece.Ħ. Two pieces may not occupy the same square at the same time,ĥ. Pieces must move around lakes and cannot move where there is no square.Ĥ. Note that there are two lakes in the center of the board, which contain no squares. A piece may be moved forward, backward or sideward, but not diagonally.ģ. A piece moves from square to square, one square at a time (Exception: Scout- see rule 8). Read the rules for Movement and Striking in order to plan placement of the pieces.Ģ. Two middle rows are left unoccupied at the start of the game.ĥ. The Players place pieces in selected squares on their half of the board. Note that the moveable pieces have a number in the upper right corner to designate the order of rank.Įach army also has 2 Bombs and 1 Flag, which are not moveable.Ĥ. Each player gets an army of several pieces, in order of rank from high to low, consisting of these moveable pieces: One player takes the Red (Pirates) and the other the Blue (Wizards) playing pieces. Not only can the Flag move, but if it reaches your opponent's back row, you win.2. The Spy has the power to defeat the current highest-ranking piece on the board, whatever that piece might be.Ī variation on the game Rock-Paper-Scissors. Similar to the game of checkers, striking an opposing piece, if possible, is mandatory. Prior to moving, roll dice to determine how many officers you are allowed to move.Ī predetermined officer can continue attacking until dead!
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